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Hytale server requirements: what is documented so far

A Hytale server needs at least 4 GB of memory and Java 25, according to Hypixel Studios' Server Manual (updated 12 October 2026). The manual gives no per-player RAM figure and says resource use "heavily depends on player behavior". Hosting companies fill that gap with estimates of roughly 4 to 6 GB for up to four players, 6 to 8 GB for five to eight, and 10 to 16 GB for eight to sixteen. GameServerBench measured none of this: the word "measured" in this page's address is a leftover from the site's plan.

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What does Hypixel's Server Manual require?

Hypixel's manual sets a floor and names what drives load, then leaves the sizing to you. Read on 8 November 2026, it says:

ItemManual's text or setting
Memory"at least 4GB of memory"
JavaJava 25, with Adoptium recommended
Architecturex64 and arm64
CPU driver"High player or entity counts (NPCs, mobs)"
RAM driver"Large loaded world area (high view distance, players exploring independently)"
View distance"the main driver for RAM usage"; recommends a maximum of 12 chunks (384 blocks)
NetworkQUIC over UDP, default port 5520, no TCP forwarding
ThreadsEach world has its own main thread and shares a thread pool for parallel work

It names no CPU model, core count, disk size or per-player memory. Its 4 GB line is worded as "any device with at least 4GB of memory", so it describes the machine, not a Java heap setting. It gives no overhead figure, so a 4 GB plan can't be assumed to give Java a full 4 GB.

How much RAM does a Hytale server need for your group?

The usable answer for Hytale is a published range for your player count, followed by a check against your own server. All three publishers below sell hosting, and none shows how it derived its bands.

PlayersHost Havoc, 14 Jan 2026Hostinger, 15 Jan 2026LOW.MS table, 19 Aug 2026
Up to 44-6 GB (2-4 players)4 GB, 6 GB preferred6 GB (2-4 players)
5-86-8 GB6 GB, 8 GB preferred8 GB
8-1610-16 GB10 GB, 16 GB preferred12-16 GB
16+16 GB or moreAt least 16 GBNot listed
Modded"Budget extra"One tier higher16 GB+ for 8-16 players

Reading across, 6 GB falls inside every row for up to four players and 8 GB for five to eight, so those are sensible plans to try first. Above eight players the range is wide, so start at 12 GB and expect to tune view distance. That is a reading of sellers' tables, and two of them date from the first week of Early Access. LOW.MS's own FAQ also gives lower bands than its table (4-6 GB for 2-4 players, 6-8 GB for 5-8).

Two sellers go further. berrybyte's calculator (undated, sells hosting) adds 0.25 GB per player above four, 1.5 GB per extra group exploring apart, 0.4 GB per chunk of view radius above 12, 1 to 4 GB for mods and 1 to 2.5 GB for world age, each labelled "Estimate". LOW.MS reports figures from "internal pre-release testing" at a 384-block cap:

LOW.MS scenario-XmxPeak RAM it reports
4 players together, vanilla6G~4.3 GB
8 players in 2-3 groups, vanilla8G~6.8 GB
10 players, 6 mods10G~8.5 GB
16 players, 10 mods, several groups16G~13.5 GB

LOW.MS calls this a "generalised view", shows no logs and predates the current build, so it remains one seller's claim.

What makes a Hytale server need more?

View distance, player spread, NPC counts, mods and world age all raise Hytale's load, and view distance is the one Hypixel singles out.

  • View distance. Hytale's hardware post (1 December 2025) says doubling it, from 192 to 384 blocks for example, quadruples the world around each player. The manual says the 384-block default is roughly 24 Minecraft chunks, against Minecraft's default of 10. XGamingServer, which sells hosting, suggests 256-320 blocks for 6-15 players and 192-256 for 16 or more (13 Jan 2026). Host Havoc says dropping from 384 to 192 cuts resource use "by about 75%". That matches the loaded area, but nothing read shows memory falling that far.
  • Player spread. Four players together share roughly one loaded area. Four players heading in different directions can load up to four, which is why the manual names "players exploring independently".
  • NPCs and mobs. The manual ties entity counts to CPU, so a crowded base can lag with memory to spare.
  • Mods. The hardware post says "Mods will increase requirements" and gives no figure.
  • World age. The same post says the more you explore and build, "the more memory and storage the game will require".
  • Updates. Hytale's team says it has "not finished optimizing", and its Update 3 notes (17 February 2026) describe a stable update every 2 to 6 weeks, so today's right size can move.

Which number is heap and which is machine RAM?

On Hytale, a plan's RAM and Java's heap are different numbers. -Xmx caps the heap, while the Java process also needs memory outside it, and a machine you manage needs room for the operating system too. Hypixel gives no overhead figure, and the manual warns it "can be hard to determine how much allocated RAM a Java process actually needs" without specialised tools.

Host Havoc suggests leaving 2 to 4 GB of a 16 GB machine for the system. PaperMC's general guidance for Java game servers, written for Minecraft, is to set the heap 1,000 to 1,500 MB below the host's limit so the out-of-memory killer doesn't end the server, giving 6,500 MB on 8 GB (PaperMC). Neither is a Hytale measurement. The manual's start scripts read custom arguments from a jvm.options file beside the script, one per line; the -Xmx4G shown in the script comments is only a format example.

What CPU, storage and bandwidth does a Hytale server need?

Hypixel publishes no server CPU or disk specification for Hytale, so these are the closest official figures plus sellers' opinions.

  • CPU. One main thread per world suggests single-core speed matters, with spare cores serving the shared pool. That is this guide's inference. Host Havoc says "a quad-core at 4.5 GHz handles the workload better than an eight-core at 3.0 GHz", and Hostinger asks for 3.5 GHz or more.
  • Storage. The hardware post puts an Exploration save at about 661 MB for 5,000 by 5,000 blocks, and strongly recommends an SSD. The manual's sample listing shows Assets.zip at about 3.3 GB. Its launcher scripts default to a backup every 30 minutes, so allow room for copies. Hostinger lists 20 GB of SSD.
  • Bandwidth. Hytale's worst-case test moved at 1.5 times normal speed to keep loading new terrain:
View distanceMinimum per playerRecommended per player
192 blocks2 Mbit/s4 Mbit/s
384 blocks4.5 Mbit/s7 Mbit/s
480 blocks6 Mbit/s10 Mbit/s

Those are download rates for each player, and Hytale says normal play uses far less. It gives no server upload figure. As arithmetic only, eight players at the 384-block recommended rate would draw 8 × 7 = 56 Mbit/s from the server, which matters mainly if you host on a home connection.

How can you tell whether a Hytale plan is enough?

Run one real session with your group and read memory and CPU together, which is the check Hypixel itself recommends.

  1. Set an explicit -Xmx, and write down the view distance, mods and build.
  2. Have players split up and explore new ground, since that is the manual's heavy RAM case.
  3. Record process memory and CPU through the session. The manual lists an ApexHosting:PrometheusExporter plugin for JVM metrics, and how to benchmark your game server covers keeping runs comparable.
  4. Change one setting and repeat.
What you seeLikely meaningFirst move
CPU climbs while player count stays flatMemory pressure; the manual names garbage-collection CPU as a typical symptomRaise -Xmx if the plan has room, or lower view distance
The server dies with no Java error, or the panel reports a memory killHeap set too close to the plan limitLower -Xmx by PaperMC's margin, or move up a plan
CPU is high, memory is comfortable, many NPCs nearbyEntity load, the manual's CPU driverReduce the load; more RAM won't help
One player's world never loads, others are fine, on WindowsA QUIC driver problem Hypixel documents on some Intel and Realtek adaptersFollow its support article
Everyone is refused after a patchClient and server protocol must match exactlyUpdate the server

What should you check on a host's Hytale plan?

Check these before paying for Hytale hosting, because the manual makes several of them your problem:

  • Whether the advertised RAM is the container limit or the Java heap, and whether you can edit jvm.options.
  • How the host applies updates. The manual says that after a release "servers must update immediately or players on the new version cannot connect".
  • Whether you can set maximum view distance, and whether the host runs Nitrado:PerformanceSaver, which the manual says "dynamically limits view distance based on resource usage". A plan may be coping by shrinking your view.
  • The CPU model and whether cores are shared.
  • Whether backups count against your disk.
  • Whether you can upgrade without moving the world, and how long the refund window is. A monthly term suits a game updating this often.

The server RAM calculator lists these published figures side by side. Host fit by published plans, regions and terms, without speed claims, is on the Hytale hosting hub.

How current are these Hytale figures?

Hytale has been in Early Access since 13 January 2026 and changes often. The news page shows Update 5 with Server Discovery on 26 May, Update 7 and Chapter I on 12 October, and Update 8 pre-release notes from 22 October. The manual still lists server discovery under "Future Additions", so parts of it can lag the game.

What would GameServerBench measure?

The planned protocol would run Hytale server builds with reproducible simulated players and log memory, CPU, bandwidth and tick behaviour, recording the build number and date with each run. No such run exists, and the state of the game's server software determines whether it can be done reproducibly. More sizing guides are in the guides index.

Sources

  1. Hytale Server Manual (Hypixel Studios)PrimaryAccessed 8 Nov 2026
  2. Hytale Hardware Requirements (Hytale Team)PrimaryAccessed 8 Nov 2026
  3. Slow Connection / World Not Loading on Server (Hypixel Studios)PrimaryAccessed 8 Nov 2026
  4. Hytale - official sitePrimaryAccessed 8 Nov 2026
  5. Hytale newsPrimaryAccessed 8 Nov 2026
  6. Hytale server requirements - Host HavocSecondaryAccessed 8 Nov 2026
  7. Hytale server requirements - HostingerSecondaryAccessed 8 Nov 2026
  8. Hytale Server Requirements & Specs - LOW.MSSecondaryAccessed 8 Nov 2026
  9. Hytale Server Requirements Calculator - berrybyteSecondaryAccessed 8 Nov 2026
  10. Hytale Server Performance Optimization - XGamingServerSecondaryAccessed 8 Nov 2026
  11. Aikar's flags - PaperMC docsPrimaryAccessed 8 Nov 2026
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