Benchmark
How to compare Cobblemon server hosts
For a Cobblemon server, start from the exact pack you will run, then choose a host on whether it can hold that version and keep up when players scatter to hunt. Published RAM advice runs from 4 GB for a few friends to 16 GB or more for a public server, nearly all of it from sellers, and no publisher read for this page shows tick or MSPT readings with spawns and battles running.
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Instrument panel: Cobblemon
Not yet measuredCH A
No input
––– ms/div
No run recorded
Stable players
–––players
Tick time p95
–––ms
Peak memory
–––GB
Join time
–––s
Select a channel to see what it will record.
A number needs all six:
- Method version
- Run date
- Host and plan
- Game and version
- Load profile
- Raw log
See the empty results table and chart
| Host and plan | Stable players | Tick p95 (ms) | Peak RAM (GB) | Run date | Raw log |
|---|---|---|---|---|---|
| Run slot A No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot B No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot C No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
Not yet measured
No run recorded. Axis has no scale until data exists.
Run data (CSV): none published. No host gets a verdict without a run.
On this page
- Which Cobblemon build are you actually hosting?
- Does Cobblemon publish a RAM figure?
- Why do spawns and scattered players decide it?
- Whose Cobblemon RAM figures conflict?
- Which hosts sell a Cobblemon server, and on what terms?
- What should you ask a Cobblemon host before paying?
- How can you judge a Cobblemon plan on your own server?
- What would be measured, and why?
Which Cobblemon build are you actually hosting?
"Cobblemon" on a plan page can mean the mod alone or a pack with well over a hundred parts, so pin the build before comparing anything. Modrinth showed Cobblemon 1.8.4 for Fabric on Minecraft 1.21.1, published 27 October 2026. Cobbleverse, built on Cobblemon 1.7.3 according to Shockbyte's pack page, had a newest Modrinth release of 1.7.42 from 21 July 2026, declaring 186 dependencies. Sizing advice written for one does not transfer to the other.
Modrinth marks both projects as required on client and server, so every player has to match the server. Ask whether a host can hold your version until the group is ready to update.
Licence terms can also decide this. Shockbyte reproduces Cobbleverse's terms: its custom structures, trainers, questlines, datapacks and configurations cannot be used on a public server that runs a commercial shop, and a server may not be named a "COBBLEVERSE Server". Settle that before you plan to sell ranks.
Does Cobblemon publish a RAM figure?
No hardware figure was found on 8 November 2026. The official site shows only its title without JavaScript. A wiki search for "server RAM" returned one changelog page, and the Config page lists settings without hardware guidance. The whole wiki was not read, so a figure could exist elsewhere.
Why do spawns and scattered players decide it?
Cobblemon spawns Pokémon in zones around players, so a group that scatters is the case to plan for. These defaults are the ones a Cobblemon owner can act on. None of the sources puts a server cost on them.
| Setting | Default | Published meaning | Why a buyer cares |
|---|---|---|---|
ticksBetweenSpawnAttempts | 20 | Ticks between spawn attempts, at about 20 per second | About one attempt a second at full speed |
pokemonPerChunk | 1 | Pokémon allowed in a chunk when spawning | Your population lever, if the panel lets you edit it |
maximumSpawningZoneDistanceFromPlayer | 64 blocks | Set in source code | How far from each player spawning reaches |
savePokemonToWorld | true | Pokémon persist after a chunk reloads | Spawned creatures stay in the world data |
pastureMaxPerChunk | 4 | Pastured Pokémon sent out per chunk | Ranch-style bases add their own entities |
Defaults move between versions. The wiki page, last edited 1 February 2026, gives a default box count of 30 where the current source gives 40, so read your own server's main.json.
Other load has no published cost either. Modrinth says battles use the Pokémon Showdown engine, and Cobbleverse adds 1 to 7 star raids per Shockbyte. Space-Node, which sells hosting, says riding means owners should "expect faster exploration and more chunk loading" (5 May 2026). See MSPT and TPS explained for the 50 ms budget.
Whose Cobblemon RAM figures conflict?
Recommendations for the same pack differ by 2 GB, and figures spread further across server sizes.
| Publisher | Build | Figure | Date | Sells hosting? |
|---|---|---|---|---|
| Shockbyte | Cobbleverse | 4 GB minimum, 6 GB or more recommended; at least 6 GB for a server | viewed 8 Nov 2026 | Yes |
| Sparked Host | Cobbleverse | 8 GB recommended | viewed 8 Nov 2026 | Yes |
| Sparked Host | Cobblemon Official Modpack [NeoForge] | 6 GB recommended | viewed 8 Nov 2026 | Yes |
| Space-Node | Standard, 6 to 12 players | 6 to 8 GB | 5 May 2026 | Yes |
| Space-Node | Addons, 10 to 20 players | 10 to 12 GB | 5 May 2026 | Yes |
| Space-Node | Public, 20 or more players | 12 to 16 GB or more | 5 May 2026 | Yes |
| Pocketcraft guide | Cobblemon plus a few mods | 4 to 6 GB for 3 to 5 players; 6 to 8 GB for 5 to 8 | viewed 8 Nov 2026 | No, but earns commission from Apex and Vyper links |
Pack size is contested too. Pocketcraft's calculator groups Cobbleverse with 50 to 120 mod packs, while the Modrinth release declares 186 dependencies, which may include non-mod content. For how plan RAM becomes heap, see Java flags for modded servers and the cross-pack framework.
Which hosts sell a Cobblemon server, and on what terms?
Two hosts were confirmed to offer a Cobblemon pack on pages read 8 November 2026, listed in no order of merit. Neither has been tested, and other hosts may offer Cobblemon too.
| Item, read 8 Nov 2026 | Shockbyte | Sparked Host |
|---|---|---|
| Cobblemon offer | Cobbleverse pack page with a "Create a server" button | Modpack directory lists Cobbleverse and the Cobblemon Official Modpack [NeoForge] |
| What the plan is sold on | Minecraft plans by RAM | Minecraft plans by RAM, priced per GB by hardware tier |
| Entry price | UK page in GBP: 1 GB at £2.08 a month, shown beside £2.98 and a "30% OFF RECURRING" label | Minecraft page in USD: 512 MB at $1.30 a month |
| Price at the pack's own figure | 6 GB at £12.54 a month, beside a list price of £17.92 | 6 GB at $15.54 and 8 GB at $20.72 a month on the $2.59-per-GB tier |
| Refund | 72 hours from ordering, once per client | Minecraft refunds discretionary, for unresolved technical issues, requested within 24 hours |
| Regions | Its hardware page says the US, Europe, Asia and Australia; the city list was not readable | Its locations page lists Ashburn, Dallas, Miami, Salt Lake City, Paris, Helsinki, Vienna, London, Mumbai, Singapore and Sydney across all its products; which are open to Minecraft was not mapped |
On published structure only: Shockbyte's pack page gives the smaller figure (4 GB minimum, 6 GB recommended) and Sparked Host's directory gives 8 GB for the same pack, so the plan size you buy differs by the publisher you believe. Shockbyte's 72-hour window is longer than Sparked Host's 24 hours, and Sparked Host's is discretionary. Both rows are claims.
What should you ask a Cobblemon host before paying?
Ask these six questions, in writing where you can, because no plan page read for this page answers all of them.
- Can the host install your exact pack version and hold it there until you choose to update?
- How much of the plan's RAM becomes Java heap, and can you set it?
- Can you edit
main.jsonand the spawn settings above? - What CPU will your server actually run on?
- Is world pre-generation limited? Shockbyte's terms (28 August 2026) say any pre-generation "must not exceed a radius of 10K" and world files above 5GB "must not include pre-generated chunks".
- How long is the refund window? Shockbyte states 72 hours from ordering, once per client. Sparked Host's terms (29 October 2026) make Minecraft refunds discretionary, for unresolved technical issues, requested within 24 hours.
How can you judge a Cobblemon plan on your own server?
Use your real group during a normal session, after reading your host's terms, and compare the same server in four states. Silence in terms is not permission, and bots or load tools need the host's written agreement first; see independence and host terms.
- Everyone standing at spawn.
- Everyone travelling together.
- Everyone walking in different directions into new terrain.
- A raid or a busy base, if your pack has them.
The spark tick-loop guide describes the 20-tick, 50 millisecond target. If MSPT climbs only in state 3, suspect world generation and spawning. If it climbs everywhere while memory is comfortable, more RAM is unlikely to help. How to benchmark your own server covers the readings.
What would be measured, and why?
The planned protocol would run one pack on three hosts with players moving through new terrain and triggering spawns and raids. The load tool has not been chosen, and load profiles notes that bot movement may not trigger realistic spawning.
| Recorded item | Why it affects the choice |
|---|---|
| MSPT and TPS at fixed player counts | Shows where each plan stops keeping up |
| MSPT during a raid | Tests the heaviest scripted event |
| Heap use and garbage-collection pauses | Separates plan RAM from usable heap |
| Startup and chunk-generation time | Affects restarts and first exploration |
| Busiest core against others | Checks the single-thread limit |
Test-server budget is not approved, no server exists, and each host's terms must be checked first. Next: the benchmarks hub or the method overview.
Sources
- Cobblemon (official site; page body did not render without JavaScript)
- Cobblemon Wiki main page (last edited 10 September 2026)
- Config - Cobblemon Wiki (last edited 1 February 2026)
- Search results for server RAM - Cobblemon Wiki
- CobblemonConfig.kt - Cobblemon source, main branch
- Cobblemon - Modrinth (project and version data read through the Modrinth API)
- COBBLEVERSE - Modrinth (project and version data read through the Modrinth API)
- Cobbleverse Cobblemon modpack - Shockbyte
- Terms of Service, Fair Use Policy - Shockbyte (last updated 28 August 2026)
- Minecraft modpack server hosting - Sparked Host
- Terms of Service - Sparked Host (last updated 29 October 2026)
- Minecraft server hosting - Sparked Host
- Hardware and locations - Sparked Host
- Minecraft server hosting - Shockbyte (UK page, GBP)
- Hardware and locations - Shockbyte
- Best Cobblemon Servers 2026 - Space-Node (published 5 May 2026)
- How to Create a Cobblemon Server - Pocketcraft
- Cobblemon Server RAM Calculator - Pocketcraft
- The Tick Loop - spark docs