Evidence ledger
How we measure
GameServerBench Method

Benchmark

Project Zomboid server hosting compared

For Project Zomboid the first thing to check is which build the host runs, then what the smallest plan includes. As of 8 November 2026 only Host Havoc's page names Build 42 and offers a switch back to Build 41; the other five pages read do not say. Smallest plans range from 3 GB (ScalaCube) to 10 GB (Sparked Host), and published RAM advice is itself split, so a cheap entry plan and a roomy one can both be defensible for different groups.

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Instrument panel: Project Zomboid

Not yet measured

CH A

No input

––– ms/div

No run recorded

Stable players

–––players

Tick time p95

–––ms

Peak memory

–––GB

Join time

–––s

Select a channel to see what it will record.

A number needs all six:

  1. Method version
  2. Run date
  3. Host and plan
  4. Game and version
  5. Load profile
  6. Raw log
Read the method
See the empty results table and chart
Host and planStable playersTick p95 (ms)Peak RAM (GB)Run dateRaw log
Run slot A No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Run slot B No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Run slot C No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Tick time on Project Zomboidms. Lower is better.

Run data (CSV): none published. No host gets a verdict without a run.

Which Project Zomboid build will your server run?

Build 42 is the default Stable branch, but a newer version is in testing. The Indie Stone's Steam post "Build 42.21 Stable Released" (28 Sep 2026) put 42.21 on Stable, and "Moving on Up: 42.22 Pre-Release" (27 Oct 2026) tells ordinary players to stay on Stable while 42.22 sits on a new Pre-Release branch; hotfixes 42.22.1 (4 Nov) and 42.22.2 (6 Nov) followed (Steam news, 8 Nov 2026). Steam's store data still lists Early Access among the game's genres.

That matters for hosting because client, server and Workshop mods must line up. Host Havoc says its servers run Build 42 by default, can switch to the frozen Build 41 branch, and that Workshop mods need a Build 42 version. Indifferent Broccoli, DatHost, Sparked Host, ScalaCube and BisectHosting describe automatic updates or mod support without naming the build. Ask support which branch you get before moving a Build 41 save.

Which hosts sell Project Zomboid, and on what terms?

All six hosts list Project Zomboid, though BisectHosting's price could not be read on 8 November 2026.

HostEntry price shownSold onRefund windowRegions
Host Havoc$12.00/mo at 8 slotsSlots; page says 8 to 32 in one place and 4 to 64 in another72 hours, new clients14 cities in NA, Europe, Asia-Pacific
Indifferent Broccoli$5.99/mo for 1 player to $39.99/mo for 64; 2-day free trialPlayer count; "uncapped RAM" with fair use7 daysNA West, Central, East; EU; Asia South; Asia Southeast
DatHost€14.90/mo; €6.90/mo on yearly billing (€82.80)One plan, 16 GB, "unlimited slots"; FAQ says 32 by default14 days49 locations, 38 countries
Sparked Host$10.00/mo for 10 GB (Budget tier, $1.00 per GB); Enterprise tier $1.50 per GBRAM48 hours, first purchaseSix at checkout; header says 9
ScalaCube$16.00/mo for 3 GB and 40 players, excl. VATRAM and players together, up to 32 GB7 days14
BisectHostingNot readable on 8 Nov 2026Per GB of RAM72 hours, per its terms21

Sources: each host's Project Zomboid page and terms (Sparked Host's 48-hour guarantee covers non-Minecraft games). Host Havoc and ScalaCube display promotional offers, so renewal prices may differ.

Plan structure by group, with the basis stated:

  • Two to four friends, light mods: slot-priced entries (Indifferent Broccoli's $9.99 four-player tier) cost least; RAM-priced entries start higher because Sparked Host's smallest PZ plan is 10 GB.
  • Mod-heavy server: pick a host where you control RAM, or confirm the cap in writing. Indifferent Broccoli's own FAQ says it has seen mod-heavy servers use up to 32 GB, and its fair-use terms allow memory limits on servers using far more than expected.
  • Large community: Indifferent Broccoli lists a 64-player tier, ScalaCube lists up to 600 players on 32 GB, and DatHost says "unlimited slots" on 16 GB while its FAQ gives 32 as the default. These are listed capacities, not measured ceilings.
  • GOG players: Indifferent Broccoli notes that GOG crossplay needs the -nosteam parameter, which disables Steam Workshop mods.

For heap and machine-RAM sizing, see the Build 42 RAM guide; for stutter, the lag guide.

What third-party evidence exists for Project Zomboid?

Published Project Zomboid sizing comes from hosts plus one fan site, and each figure measures something different.

PublisherFigureDateSells hosting?
Connect HostingAbout 6 GB before mods, 10 GB "honest minimum"; says an 8 GB container was killed twice generating a world (an anecdote, no log shown)28 Aug 2026Yes, sells 10 GB plans
WinterNode6 to 8 GB for Build 42 with a small group18 Mar 2026Yes
Pine Hosting10 GB as a starting point for small Build 42 Stable servers, based on requirements from Unstable18 Aug 2026, in page dataYes
Project Zomboid Fans4 GB Java heap as the game's Host default for Build 42.19; "planning ranges" onlyNo date shownNo sign of it

These are not measurements by an independent party. Heap and machine RAM are different quantities, which explains part of the spread.

What would GameServerBench measure?

The planned protocol would run one fixed map and mod list on three or more hosts and record heap, process memory and server tick behaviour, including the peak during first-boot world generation, with raw logs and the build number. It is not yet measured. Host terms may restrict automated load, and no host reviewed grants a right to benchmark; see host testing terms.

Next step

Shortlist with the host picker, add overhead in the server RAM calculator, and see other benchmark hubs.

Sources

  1. Steam news feed for Project Zomboid (app 108600)PrimaryAccessed 8 Nov 2026
  2. Project Zomboid on Steam (store data)PrimaryAccessed 8 Nov 2026
  3. Host Havoc Project Zomboid hostingPrimaryAccessed 8 Nov 2026
  4. Indifferent Broccoli Project Zomboid hostingPrimaryAccessed 8 Nov 2026
  5. DatHost Project Zomboid hostingPrimaryAccessed 8 Nov 2026
  6. Sparked Host Project Zomboid hostingPrimaryAccessed 8 Nov 2026
  7. Sparked Host Terms of ServicePrimaryAccessed 8 Nov 2026
  8. ScalaCube Project Zomboid hostingPrimaryAccessed 8 Nov 2026
  9. ScalaCube Terms of ServicePrimaryAccessed 8 Nov 2026
  10. BisectHosting Project Zomboid hostingPrimaryAccessed 8 Nov 2026
  11. BisectHosting Terms of ServicePrimaryAccessed 8 Nov 2026
  12. Connect Hosting: Project Zomboid B42 server RAMSecondaryAccessed 8 Nov 2026
  13. Project Zomboid Fans: server memory by player countSecondaryAccessed 8 Nov 2026
  14. WinterNode: How much RAM does a Project Zomboid server needSecondaryAccessed 8 Nov 2026
  15. Pine Hosting: Project Zomboid Build 42 requirementsSecondaryAccessed 8 Nov 2026
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