Benchmark
Project Zomboid server hosting compared
For Project Zomboid the first thing to check is which build the host runs, then what the smallest plan includes. As of 8 November 2026 only Host Havoc's page names Build 42 and offers a switch back to Build 41; the other five pages read do not say. Smallest plans range from 3 GB (ScalaCube) to 10 GB (Sparked Host), and published RAM advice is itself split, so a cheap entry plan and a roomy one can both be defensible for different groups.
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Instrument panel: Project Zomboid
Not yet measuredCH A
No input
––– ms/div
No run recorded
Stable players
–––players
Tick time p95
–––ms
Peak memory
–––GB
Join time
–––s
Select a channel to see what it will record.
A number needs all six:
- Method version
- Run date
- Host and plan
- Game and version
- Load profile
- Raw log
See the empty results table and chart
| Host and plan | Stable players | Tick p95 (ms) | Peak RAM (GB) | Run date | Raw log |
|---|---|---|---|---|---|
| Run slot A No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot B No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot C No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
Not yet measured
No run recorded. Axis has no scale until data exists.
Run data (CSV): none published. No host gets a verdict without a run.
Which Project Zomboid build will your server run?
Build 42 is the default Stable branch, but a newer version is in testing. The Indie Stone's Steam post "Build 42.21 Stable Released" (28 Sep 2026) put 42.21 on Stable, and "Moving on Up: 42.22 Pre-Release" (27 Oct 2026) tells ordinary players to stay on Stable while 42.22 sits on a new Pre-Release branch; hotfixes 42.22.1 (4 Nov) and 42.22.2 (6 Nov) followed (Steam news, 8 Nov 2026). Steam's store data still lists Early Access among the game's genres.
That matters for hosting because client, server and Workshop mods must line up. Host Havoc says its servers run Build 42 by default, can switch to the frozen Build 41 branch, and that Workshop mods need a Build 42 version. Indifferent Broccoli, DatHost, Sparked Host, ScalaCube and BisectHosting describe automatic updates or mod support without naming the build. Ask support which branch you get before moving a Build 41 save.
Which hosts sell Project Zomboid, and on what terms?
All six hosts list Project Zomboid, though BisectHosting's price could not be read on 8 November 2026.
| Host | Entry price shown | Sold on | Refund window | Regions |
|---|---|---|---|---|
| Host Havoc | $12.00/mo at 8 slots | Slots; page says 8 to 32 in one place and 4 to 64 in another | 72 hours, new clients | 14 cities in NA, Europe, Asia-Pacific |
| Indifferent Broccoli | $5.99/mo for 1 player to $39.99/mo for 64; 2-day free trial | Player count; "uncapped RAM" with fair use | 7 days | NA West, Central, East; EU; Asia South; Asia Southeast |
| DatHost | €14.90/mo; €6.90/mo on yearly billing (€82.80) | One plan, 16 GB, "unlimited slots"; FAQ says 32 by default | 14 days | 49 locations, 38 countries |
| Sparked Host | $10.00/mo for 10 GB (Budget tier, $1.00 per GB); Enterprise tier $1.50 per GB | RAM | 48 hours, first purchase | Six at checkout; header says 9 |
| ScalaCube | $16.00/mo for 3 GB and 40 players, excl. VAT | RAM and players together, up to 32 GB | 7 days | 14 |
| BisectHosting | Not readable on 8 Nov 2026 | Per GB of RAM | 72 hours, per its terms | 21 |
Sources: each host's Project Zomboid page and terms (Sparked Host's 48-hour guarantee covers non-Minecraft games). Host Havoc and ScalaCube display promotional offers, so renewal prices may differ.
Plan structure by group, with the basis stated:
- Two to four friends, light mods: slot-priced entries (Indifferent Broccoli's $9.99 four-player tier) cost least; RAM-priced entries start higher because Sparked Host's smallest PZ plan is 10 GB.
- Mod-heavy server: pick a host where you control RAM, or confirm the cap in writing. Indifferent Broccoli's own FAQ says it has seen mod-heavy servers use up to 32 GB, and its fair-use terms allow memory limits on servers using far more than expected.
- Large community: Indifferent Broccoli lists a 64-player tier, ScalaCube lists up to 600 players on 32 GB, and DatHost says "unlimited slots" on 16 GB while its FAQ gives 32 as the default. These are listed capacities, not measured ceilings.
- GOG players: Indifferent Broccoli notes that GOG crossplay needs the
-nosteamparameter, which disables Steam Workshop mods.
For heap and machine-RAM sizing, see the Build 42 RAM guide; for stutter, the lag guide.
What third-party evidence exists for Project Zomboid?
Published Project Zomboid sizing comes from hosts plus one fan site, and each figure measures something different.
| Publisher | Figure | Date | Sells hosting? |
|---|---|---|---|
| Connect Hosting | About 6 GB before mods, 10 GB "honest minimum"; says an 8 GB container was killed twice generating a world (an anecdote, no log shown) | 28 Aug 2026 | Yes, sells 10 GB plans |
| WinterNode | 6 to 8 GB for Build 42 with a small group | 18 Mar 2026 | Yes |
| Pine Hosting | 10 GB as a starting point for small Build 42 Stable servers, based on requirements from Unstable | 18 Aug 2026, in page data | Yes |
| Project Zomboid Fans | 4 GB Java heap as the game's Host default for Build 42.19; "planning ranges" only | No date shown | No sign of it |
These are not measurements by an independent party. Heap and machine RAM are different quantities, which explains part of the spread.
What would GameServerBench measure?
The planned protocol would run one fixed map and mod list on three or more hosts and record heap, process memory and server tick behaviour, including the peak during first-boot world generation, with raw logs and the build number. It is not yet measured. Host terms may restrict automated load, and no host reviewed grants a right to benchmark; see host testing terms.
Next step
Shortlist with the host picker, add overhead in the server RAM calculator, and see other benchmark hubs.
Sources
- Steam news feed for Project Zomboid (app 108600)
- Project Zomboid on Steam (store data)
- Host Havoc Project Zomboid hosting
- Indifferent Broccoli Project Zomboid hosting
- DatHost Project Zomboid hosting
- Sparked Host Project Zomboid hosting
- Sparked Host Terms of Service
- ScalaCube Project Zomboid hosting
- ScalaCube Terms of Service
- BisectHosting Project Zomboid hosting
- BisectHosting Terms of Service
- Connect Hosting: Project Zomboid B42 server RAM
- Project Zomboid Fans: server memory by player count
- WinterNode: How much RAM does a Project Zomboid server need
- Pine Hosting: Project Zomboid Build 42 requirements