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GameServerBench Method

Benchmark

Best modpack server hosting: what to compare before you buy

The best modpack host for you is one that runs your exact pack version, gives it enough usable heap, keeps one CPU core moving and lets you leave before your group has settled in. This page makes no ranking. It sets out the order to decide in, because published "best host" lists come from sellers or commission earners and none read here shows pack measurements with raw logs.

Disclosure GameServerBench may earn a commission if you buy through links on this site. No affiliate links are live yet. Commissions do not change what we publish; see our disclosure.

Instrument panel: Modpack hosting

Not yet measured

CH A

No input

––– ms/div

No run recorded

Stable players

–––players

Tick time p95

–––ms

Peak memory

–––GB

Join time

–––s

Select a channel to see what it will record.

A number needs all six:

  1. Method version
  2. Run date
  3. Host and plan
  4. Game and version
  5. Load profile
  6. Raw log
Read the method
See the empty results table and chart
Host and planStable playersTick p95 (ms)Peak RAM (GB)Run dateRaw log
Run slot A No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Run slot B No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Run slot C No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Tick time on Modpack hostingms. Lower is better.

Run data (CSV): none published. No host gets a verdict without a run.

What should you know about your pack before comparing modpack hosts?

Write down five facts from the pack's own page, because each one rules hosts in or out: Minecraft version, loader and loader version, pack version, where the server files come from, and whether the pack allows your intended use.

Loaders are not interchangeable, and Java follows the Minecraft version. OuiHeberg, which sells hosting, lists Java 21 for Minecraft 1.21 and later and Java 17 for 1.18 to 1.20.4 (12 February 2026), so check that a panel lets you choose. Source matters too: Shockbyte's Cobbleverse page says a few of that pack's mods and datapacks are not on CurseForge, so a catalogue entry and the author's files may differ. All Rights Reserved packs can restrict commercial servers; the Cobblemon page gives one example.

Which modpack host features matter for your situation?

Your pack and group decide what to weigh first. This table rests on published plan structure and terms only.

Your situationPut firstCheck on the plan
Friends on a popular packExact version in the installerOne-click install, version choice, refund window
Heavy automation packHeap and single-core speedRAM steps past your pack's figure, a named CPU
Exploration or worldgen-heavy packDisk and pre-generation rulesStorage type, world-size limits
Custom or private packFile accessSFTP, custom upload, JVM flag control
Pack that updates oftenPinning and rollbackVersion hold, backup retention, restore steps
Public communityLicence and uptime termsPack terms, fair-use limits, upgrade path

How much RAM does a modpack need, and how much will you get?

Size RAM from your own pack's published figure, then subtract overhead, because plan RAM and Java heap are different numbers. For ATM10, use the ATM10 RAM guide.

PublisherPack classFigureDateSells hosting?
Space-Node80 to 150 mods, 3 to 6 players4 to 6 GBupdated 29 Oct 2026Yes
Space-Node150 to 250 mods, 4 to 8 players6 to 8 GBupdated 29 Oct 2026Yes
Space-Node250 or more mods, small group8 to 12 GB; public servers 12 to 16 GB or moreupdated 29 Oct 2026Yes
OuiHeberg300 or more mods"may require 12 GB"12 Feb 2026Yes
Sparked HostATM1010 GB recommendedviewed 8 Nov 2026Yes

Mod count is a rough proxy: Space-Node says automation and chunk loaders need "headroom beyond raw mod count". PaperMC's flags guide (18 September 2026) says Java needs memory beyond the heap, so reduce Xmx by "about 1000-1500MB". It is written for Paper, so treat it as a principle. Ask whether the host sets heap or lets you edit it; Java flags for modded servers covers the settings.

Which hosts document modpack support, and at what price?

Five hosts document modpack support on Minecraft pages read 8 November 2026, listed in no order of merit. The plan units differ (per GB, per RAM tier, one fixed plan) and the currencies differ, so the entry prices are not a like-for-like comparison, and none of this says how any plan performs.

HostModpack support, per its own pageEntry price and pack-sized priceRegions listedRefund
Sparked HostDirectory of 39 packs with a RAM figure eachUSD, per GB at $2.59 on its Enterprise tier: 512 MB $1.30, 6 GB $15.54, 10 GB $25.90 a monthAshburn, Dallas, Miami, Salt Lake City, Paris, Helsinki, Vienna, Mumbai, Singapore, Sydney, across all products24 hours, discretionary for Minecraft
Shockbyte"Instant Modpack & Plugin Installer"GBP, by RAM: 1 GB £2.08, 6 GB £12.54, 10 GB £20.91 a month, each beside a higher list price and a "30% OFF RECURRING" labelUS, Europe, Asia and Australia per its hardware page; no city list readable72 hours from ordering
BisectHosting"Automated Modpack Installations", "2,300+ Modpacks"Sold per GB; the price cells read "... / GB", so no price was readable"21 Worldwide Locations"72 hours, new customers or first use of a service
DatHost"One click installation of CurseForge modpacks and mods"EUR, one plan with 16 GB and unlimited slots: €14.90 a month billed monthly, €8.90 on six-month billing, €6.90 on yearlyMore than 25 cities, including Frankfurt, Paris, London, Los Angeles, Dallas, Sydney and Singapore14 days from invoice
Host HavocOne-click modpack installer plus FTP for custom packs; recommends at least 4 GB for any modpackUSD, by RAM, shown at 25% off the list price: 1 GB $3.75, 4 GB $15.00, 6 GB $22.50, 8 GB $30.00 a month; the text read does not say whether the discount recursSays 13 datacenter locations and lists 12 cities, from Montreal and Seattle to Sydney and Singapore72 hours, newly registered customers

Apex Hosting, ScalaCube and Indifferent Broccoli appear in the refund table below, but their own modpack pages were not read, so this table makes no modpack-support claim for them. Host Havoc's comparison attributes "200+ modpacks" to Apex, which is one vendor's statement about a rival.

How will the host install and update your modpack?

One-click installers save time only if your pack and version are listed and you can stay on that version. Host Havoc's own comparison says Apex Hosting has "200+ modpacks" and BisectHosting "2,300+ modpacks"; those are one vendor's statements about rivals. Sparked Host's directory lists 39 packs with a RAM figure each. OuiHeberg warns that installing a pack replaces existing server files, so back up first.

Ask what happens to the world when the pack updates, how many backups are kept and for how long, and whether you can restore without opening a ticket.

What are the pre-generation limits?

Pre-generation limits differ by host and can block a common launch step. Shockbyte's terms (28 August 2026) say world files above 5GB "must not include pre-generated chunks" and any pre-generation "must not exceed a radius of 10K". Other hosts' limits were not found on the pages read, so ask before you run a tool such as Chunky.

Does the host say what CPU you get?

Modpack tick loops lean on one core, and many plan pages name no processor. Paper's troubleshooting page says the tick loop "uses a single thread".

Host (page read 8 Nov 2026)CPU disclosure on Minecraft page
Sparked HostNames Ryzen 9 7900 and 9900X "or equivalent" and a Dual Xeon E5-2698v4 tier; plan mapping not clear
DatHost"AMD Ryzen 9 7950X (or similar) & EPYC"
BisectHosting"Modern Hardware": "Over 80% of our infrastructure uses modern Ryzen CPUs"; no model named

Names are claims. Ask which CPU your node runs. The Sparked Host review covers its tiers.

How long can you try a modpack host?

Refund windows run from 24 hours to 14 days and start at different moments. Read the clause before ordering.

HostWindow, from terms read 8 Nov 2026Catch
Sparked Host24 hoursMinecraft refunds are discretionary, for unresolved technical issues
Shockbyte72 hours from orderingOnce per client
BisectHosting72 hoursNew customers or first use of a service; modpack installation fees excluded once done
Host Havoc72 hours from server creationNewly registered customers
Apex Hosting7 days from server creationRefunds "cannot be requested without probable cause"
ScalaCube7 days from paymentRefunds "cannot be requested for no valid reason"
Indifferent Broccoli7 daysNew customers
DatHost14 days from invoiceRequest by email

Use the window for ordinary play on your real pack, after reading independence and host terms. Silence in terms is not permission to run load tools. If ticks run past the 50 ms budget while memory is comfortable, more RAM is unlikely to help; the ATM10 lag guide shows how to read that.

What do published modpack host rankings measure?

The rankings read here are vendor-authored. Godlike's 12-host list puts Godlike first with editorial weights of 25% performance, 20% reliability, 20% support, 15% modded support, 10% ease of use and 10% price, without underlying measurements for those weights. Host Havoc's comparison reviews published features. Both sell hosting. The ATM10 hub holds pack-specific sources.

What would be measured, and why?

The planned protocol would run ATM10 and at least one more pack on the same three hosts. The load method is undecided and whether any load client is acceptable on a host is unresolved.

Recorded itemWhy it affects the choice
MSPT at fixed player counts, per packShows which plan carries a heavy pack
Cold start to joinable timeRestart cost after crashes
Heap used against plan RAMTests the overhead above
Busiest core against othersTests the single-thread claim
Chunk-generation rateMatters for exploration and pre-generation

No test server exists and each host's terms must be checked first. Next: the benchmarks hub or the method overview.

Sources

  1. Aikar's flags - PaperMC Docs (page dated 18 Sep 2026)PrimaryAccessed 8 Nov 2026
  2. Basic troubleshooting - PaperMC DocsPrimaryAccessed 8 Nov 2026
  3. Terms of Service, Fair Use Policy - Shockbyte (last updated 28 August 2026)PrimaryAccessed 8 Nov 2026
  4. Terms of Service - BisectHostingPrimaryAccessed 8 Nov 2026
  5. Terms of Service - Sparked Host (last updated 29 October 2026)PrimaryAccessed 8 Nov 2026
  6. Terms of Service - Host HavocPrimaryAccessed 8 Nov 2026
  7. Terms of Service - Apex HostingPrimaryAccessed 8 Nov 2026
  8. Terms of Service - DatHostPrimaryAccessed 8 Nov 2026
  9. Terms of Service - ScalaCubePrimaryAccessed 8 Nov 2026
  10. Terms of Service - Indifferent Broccoli (last updated 28 October 2026)PrimaryAccessed 8 Nov 2026
  11. Minecraft modpack server hosting - Sparked HostPrimaryAccessed 8 Nov 2026
  12. Minecraft server hosting - Sparked HostPrimaryAccessed 8 Nov 2026
  13. Minecraft server hosting - DatHostPrimaryAccessed 8 Nov 2026
  14. Minecraft server hosting - BisectHostingPrimaryAccessed 8 Nov 2026
  15. Best Minecraft server hosts - Host HavocPrimaryAccessed 8 Nov 2026
  16. Best Minecraft Server Hosting 2026, 12 Ranked Providers - GodlikePrimaryAccessed 8 Nov 2026
  17. Minecraft Modpack Hosting 2026 - Space-Node (updated 29 October 2026)SecondaryAccessed 8 Nov 2026
  18. Modded Minecraft Server: Which Host and Configuration to Choose - OuiHeberg (12 February 2026)SecondaryAccessed 8 Nov 2026
  19. Cobbleverse Cobblemon modpack - ShockbytePrimaryAccessed 8 Nov 2026
  20. Minecraft server hosting - Shockbyte (UK page, GBP)PrimaryAccessed 8 Nov 2026
  21. Hardware and locations - ShockbytePrimaryAccessed 8 Nov 2026
  22. Hardware and locations - Sparked HostPrimaryAccessed 8 Nov 2026
  23. Minecraft server hosting - Host HavocPrimaryAccessed 8 Nov 2026
  24. The Tick Loop - spark docsPrimaryAccessed 8 Nov 2026
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