Benchmark
Best modpack server hosting: what to compare before you buy
The best modpack host for you is one that runs your exact pack version, gives it enough usable heap, keeps one CPU core moving and lets you leave before your group has settled in. This page makes no ranking. It sets out the order to decide in, because published "best host" lists come from sellers or commission earners and none read here shows pack measurements with raw logs.
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Instrument panel: Modpack hosting
Not yet measuredCH A
No input
––– ms/div
No run recorded
Stable players
–––players
Tick time p95
–––ms
Peak memory
–––GB
Join time
–––s
Select a channel to see what it will record.
A number needs all six:
- Method version
- Run date
- Host and plan
- Game and version
- Load profile
- Raw log
See the empty results table and chart
| Host and plan | Stable players | Tick p95 (ms) | Peak RAM (GB) | Run date | Raw log |
|---|---|---|---|---|---|
| Run slot A No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot B No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot C No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
Not yet measured
No run recorded. Axis has no scale until data exists.
Run data (CSV): none published. No host gets a verdict without a run.
On this page
- What should you know about your pack before comparing modpack hosts?
- Which modpack host features matter for your situation?
- How much RAM does a modpack need, and how much will you get?
- Which hosts document modpack support, and at what price?
- How will the host install and update your modpack?
- What are the pre-generation limits?
- Does the host say what CPU you get?
- How long can you try a modpack host?
- What do published modpack host rankings measure?
- What would be measured, and why?
What should you know about your pack before comparing modpack hosts?
Write down five facts from the pack's own page, because each one rules hosts in or out: Minecraft version, loader and loader version, pack version, where the server files come from, and whether the pack allows your intended use.
Loaders are not interchangeable, and Java follows the Minecraft version. OuiHeberg, which sells hosting, lists Java 21 for Minecraft 1.21 and later and Java 17 for 1.18 to 1.20.4 (12 February 2026), so check that a panel lets you choose. Source matters too: Shockbyte's Cobbleverse page says a few of that pack's mods and datapacks are not on CurseForge, so a catalogue entry and the author's files may differ. All Rights Reserved packs can restrict commercial servers; the Cobblemon page gives one example.
Which modpack host features matter for your situation?
Your pack and group decide what to weigh first. This table rests on published plan structure and terms only.
| Your situation | Put first | Check on the plan |
|---|---|---|
| Friends on a popular pack | Exact version in the installer | One-click install, version choice, refund window |
| Heavy automation pack | Heap and single-core speed | RAM steps past your pack's figure, a named CPU |
| Exploration or worldgen-heavy pack | Disk and pre-generation rules | Storage type, world-size limits |
| Custom or private pack | File access | SFTP, custom upload, JVM flag control |
| Pack that updates often | Pinning and rollback | Version hold, backup retention, restore steps |
| Public community | Licence and uptime terms | Pack terms, fair-use limits, upgrade path |
How much RAM does a modpack need, and how much will you get?
Size RAM from your own pack's published figure, then subtract overhead, because plan RAM and Java heap are different numbers. For ATM10, use the ATM10 RAM guide.
| Publisher | Pack class | Figure | Date | Sells hosting? |
|---|---|---|---|---|
| Space-Node | 80 to 150 mods, 3 to 6 players | 4 to 6 GB | updated 29 Oct 2026 | Yes |
| Space-Node | 150 to 250 mods, 4 to 8 players | 6 to 8 GB | updated 29 Oct 2026 | Yes |
| Space-Node | 250 or more mods, small group | 8 to 12 GB; public servers 12 to 16 GB or more | updated 29 Oct 2026 | Yes |
| OuiHeberg | 300 or more mods | "may require 12 GB" | 12 Feb 2026 | Yes |
| Sparked Host | ATM10 | 10 GB recommended | viewed 8 Nov 2026 | Yes |
Mod count is a rough proxy: Space-Node says automation and chunk loaders need "headroom beyond raw mod count". PaperMC's flags guide (18 September 2026) says Java needs memory beyond the heap, so reduce Xmx by "about 1000-1500MB". It is written for Paper, so treat it as a principle. Ask whether the host sets heap or lets you edit it; Java flags for modded servers covers the settings.
Which hosts document modpack support, and at what price?
Five hosts document modpack support on Minecraft pages read 8 November 2026, listed in no order of merit. The plan units differ (per GB, per RAM tier, one fixed plan) and the currencies differ, so the entry prices are not a like-for-like comparison, and none of this says how any plan performs.
| Host | Modpack support, per its own page | Entry price and pack-sized price | Regions listed | Refund |
|---|---|---|---|---|
| Sparked Host | Directory of 39 packs with a RAM figure each | USD, per GB at $2.59 on its Enterprise tier: 512 MB $1.30, 6 GB $15.54, 10 GB $25.90 a month | Ashburn, Dallas, Miami, Salt Lake City, Paris, Helsinki, Vienna, Mumbai, Singapore, Sydney, across all products | 24 hours, discretionary for Minecraft |
| Shockbyte | "Instant Modpack & Plugin Installer" | GBP, by RAM: 1 GB £2.08, 6 GB £12.54, 10 GB £20.91 a month, each beside a higher list price and a "30% OFF RECURRING" label | US, Europe, Asia and Australia per its hardware page; no city list readable | 72 hours from ordering |
| BisectHosting | "Automated Modpack Installations", "2,300+ Modpacks" | Sold per GB; the price cells read "... / GB", so no price was readable | "21 Worldwide Locations" | 72 hours, new customers or first use of a service |
| DatHost | "One click installation of CurseForge modpacks and mods" | EUR, one plan with 16 GB and unlimited slots: €14.90 a month billed monthly, €8.90 on six-month billing, €6.90 on yearly | More than 25 cities, including Frankfurt, Paris, London, Los Angeles, Dallas, Sydney and Singapore | 14 days from invoice |
| Host Havoc | One-click modpack installer plus FTP for custom packs; recommends at least 4 GB for any modpack | USD, by RAM, shown at 25% off the list price: 1 GB $3.75, 4 GB $15.00, 6 GB $22.50, 8 GB $30.00 a month; the text read does not say whether the discount recurs | Says 13 datacenter locations and lists 12 cities, from Montreal and Seattle to Sydney and Singapore | 72 hours, newly registered customers |
Apex Hosting, ScalaCube and Indifferent Broccoli appear in the refund table below, but their own modpack pages were not read, so this table makes no modpack-support claim for them. Host Havoc's comparison attributes "200+ modpacks" to Apex, which is one vendor's statement about a rival.
How will the host install and update your modpack?
One-click installers save time only if your pack and version are listed and you can stay on that version. Host Havoc's own comparison says Apex Hosting has "200+ modpacks" and BisectHosting "2,300+ modpacks"; those are one vendor's statements about rivals. Sparked Host's directory lists 39 packs with a RAM figure each. OuiHeberg warns that installing a pack replaces existing server files, so back up first.
Ask what happens to the world when the pack updates, how many backups are kept and for how long, and whether you can restore without opening a ticket.
What are the pre-generation limits?
Pre-generation limits differ by host and can block a common launch step. Shockbyte's terms (28 August 2026) say world files above 5GB "must not include pre-generated chunks" and any pre-generation "must not exceed a radius of 10K". Other hosts' limits were not found on the pages read, so ask before you run a tool such as Chunky.
Does the host say what CPU you get?
Modpack tick loops lean on one core, and many plan pages name no processor. Paper's troubleshooting page says the tick loop "uses a single thread".
| Host (page read 8 Nov 2026) | CPU disclosure on Minecraft page |
|---|---|
| Sparked Host | Names Ryzen 9 7900 and 9900X "or equivalent" and a Dual Xeon E5-2698v4 tier; plan mapping not clear |
| DatHost | "AMD Ryzen 9 7950X (or similar) & EPYC" |
| BisectHosting | "Modern Hardware": "Over 80% of our infrastructure uses modern Ryzen CPUs"; no model named |
Names are claims. Ask which CPU your node runs. The Sparked Host review covers its tiers.
How long can you try a modpack host?
Refund windows run from 24 hours to 14 days and start at different moments. Read the clause before ordering.
| Host | Window, from terms read 8 Nov 2026 | Catch |
|---|---|---|
| Sparked Host | 24 hours | Minecraft refunds are discretionary, for unresolved technical issues |
| Shockbyte | 72 hours from ordering | Once per client |
| BisectHosting | 72 hours | New customers or first use of a service; modpack installation fees excluded once done |
| Host Havoc | 72 hours from server creation | Newly registered customers |
| Apex Hosting | 7 days from server creation | Refunds "cannot be requested without probable cause" |
| ScalaCube | 7 days from payment | Refunds "cannot be requested for no valid reason" |
| Indifferent Broccoli | 7 days | New customers |
| DatHost | 14 days from invoice | Request by email |
Use the window for ordinary play on your real pack, after reading independence and host terms. Silence in terms is not permission to run load tools. If ticks run past the 50 ms budget while memory is comfortable, more RAM is unlikely to help; the ATM10 lag guide shows how to read that.
What do published modpack host rankings measure?
The rankings read here are vendor-authored. Godlike's 12-host list puts Godlike first with editorial weights of 25% performance, 20% reliability, 20% support, 15% modded support, 10% ease of use and 10% price, without underlying measurements for those weights. Host Havoc's comparison reviews published features. Both sell hosting. The ATM10 hub holds pack-specific sources.
What would be measured, and why?
The planned protocol would run ATM10 and at least one more pack on the same three hosts. The load method is undecided and whether any load client is acceptable on a host is unresolved.
| Recorded item | Why it affects the choice |
|---|---|
| MSPT at fixed player counts, per pack | Shows which plan carries a heavy pack |
| Cold start to joinable time | Restart cost after crashes |
| Heap used against plan RAM | Tests the overhead above |
| Busiest core against others | Tests the single-thread claim |
| Chunk-generation rate | Matters for exploration and pre-generation |
No test server exists and each host's terms must be checked first. Next: the benchmarks hub or the method overview.
Sources
- Aikar's flags - PaperMC Docs (page dated 18 Sep 2026)
- Basic troubleshooting - PaperMC Docs
- Terms of Service, Fair Use Policy - Shockbyte (last updated 28 August 2026)
- Terms of Service - BisectHosting
- Terms of Service - Sparked Host (last updated 29 October 2026)
- Terms of Service - Host Havoc
- Terms of Service - Apex Hosting
- Terms of Service - DatHost
- Terms of Service - ScalaCube
- Terms of Service - Indifferent Broccoli (last updated 28 October 2026)
- Minecraft modpack server hosting - Sparked Host
- Minecraft server hosting - Sparked Host
- Minecraft server hosting - DatHost
- Minecraft server hosting - BisectHosting
- Best Minecraft server hosts - Host Havoc
- Best Minecraft Server Hosting 2026, 12 Ranked Providers - Godlike
- Minecraft Modpack Hosting 2026 - Space-Node (updated 29 October 2026)
- Modded Minecraft Server: Which Host and Configuration to Choose - OuiHeberg (12 February 2026)
- Cobbleverse Cobblemon modpack - Shockbyte
- Minecraft server hosting - Shockbyte (UK page, GBP)
- Hardware and locations - Shockbyte
- Hardware and locations - Sparked Host
- Minecraft server hosting - Host Havoc
- The Tick Loop - spark docs