Benchmark
How to compare Rust server hosts
Choose a Rust host for two moments: wipe day, when a new map and the returning crowd arrive together, and the end of a wipe, when bases have piled up and memory has grown. Treat every "best Rust host" ranking as a statement about features and claims. No ranking read for this page publishes a per-host tick table for wipe-day load with raw logs.
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Instrument panel: Rust
Not yet measuredCH A
No input
––– ms/div
No run recorded
Stable players
–––players
Tick time p95
–––ms
Peak memory
–––GB
Join time
–––s
Select a channel to see what it will record.
A number needs all six:
- Method version
- Run date
- Host and plan
- Game and version
- Load profile
- Raw log
See the empty results table and chart
| Host and plan | Stable players | Tick p95 (ms) | Peak RAM (GB) | Run date | Raw log |
|---|---|---|---|---|---|
| Run slot A No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot B No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
| Run slot C No run recorded | Not yet measured | Not yet measured | Not yet measured | Not yet measured | Not yet measured |
Not yet measured
No run recorded. Axis has no scale until data exists.
Run data (CSV): none published. No host gets a verdict without a run.
On this page
- When is a Rust server under the most strain?
- What do Facepunch's own docs say a Rust server needs?
- Whose Rust figures conflict?
- What do Rust host rankings actually test?
- How are Rust plans sold?
- What should you check before renting for a wipe?
- How can you judge a Rust plan yourself?
- What would be measured, and why?
When is a Rust server under the most strain?
A Rust server faces its first peak at wipe and a slower one as the wipe ages. Facepunch's wipe timer page gives default schedules: monthly servers on the first Thursday at 19:00 London time, with weekly and biweekly options also on Thursdays. Many servers wiping on one default schedule is why node contention is worth asking about, though no source read measures it.
Facepunch says two endgame events start 24 hours before a wipe, including Road Bradleys, whose number is "WorldSize / 1000 * 2". On a 4000 map that is 8 roaming APCs (4000 / 1000 × 2).
Late-wipe growth is reported only by sellers. Starmine, which sells hosting, says a server "can start with 7 GB of RAM, then end up at 14 GB after two days of wipe". Game Server Kings, also a seller, calls entity count the top config-side cause of lag as a wipe ages. Buy for the end of your wipe cycle.
What do Facepunch's own docs say a Rust server needs?
Facepunch's wiki states RAM, disk and a CPU rule of thumb, and gives no player-count table. Its Creating a server page (read 8 November 2026, undated) lists 12 GB of free RAM ("6k map will use more"), 15 GB of free disk with SSD or NVMe "highly preferred", and says "the more players, the faster your computer CPU needs to be". It points to RAM calculators from Pine Hosting and Physgun, both sellers.
Whose Rust figures conflict?
Sizing guidance varies several-fold, and most publishers sell hosting.
| Publisher | Figure | Date | Sells hosting? |
|---|---|---|---|
| Facepunch wiki | 12 GB free RAM, 15 GB disk | undated, read 8 Nov 2026 | No |
| Pine Hosting | 8 GB minimum, 10 GB or more "much more optimal"; says Facepunch recommends "at least 16GB RAM and 25GB of SSD" | viewed 8 Nov 2026 | Yes |
| Host Havoc, game page | 12 to 16 GB for 50 to 100 players | viewed 8 Nov 2026 | Yes |
| Starmine | 12 GB minimum, 16 GB useful for 100 players on a 4000 map | viewed 8 Nov 2026 | Yes |
| Indifferent Broccoli (self-hosting section) | "at least 4GB of RAM and a quad-core processor" | viewed 8 Nov 2026 | Yes |
| MamboServer | 8 GB plans "support approximately 50 players" | updated 7 Jan 2026 | No; discloses referral fees |
Pine's 16 GB attribution does not match the 12 GB on Facepunch's wiki as read on 8 November 2026. Map size moves these figures: Starmine notes that a 4000 map is 16 km² against 9 km² for a 3000, or 78% more land (16 / 9).
What do Rust host rankings actually test?
Rankings read for this page score published features, and those that claim measurement show no raw logs. Host Havoc's Rust ranking (updated 4 November 2026) ranks Host Havoc first, scores documented features, and says it did not factor in "unverified third-party benchmarks". It is the host's own marketing.
MamboServer says its writers "monitor performance over 30-day periods" and "measure server TPS". On the page read 8 November 2026, the only TPS result is under Hostinger: "consistent 30+ TPS even under heavy load", with no per-host table, player counts, dates or logs.
BestUSAVPS, which earns affiliate commissions, publishes first-person RAM and server FPS tables across VPS providers with simulated players. It shows no logs, and its own about note says rankings and comparison tables "use no benchmark measurements of our own". Those are VPS plans, so they say nothing about a game host's nodes. See MSPT and TPS explained for what a tick figure should come with.
How are Rust plans sold?
Rust plans are mostly sold by player slots, a unit that leaves RAM and CPU unstated. Two hosts were confirmed to sell Rust on pages read 8 November 2026, listed in no order of merit; other hosts may sell it too.
| Item, read 8 Nov 2026 | Indifferent Broccoli | Host Havoc |
|---|---|---|
| Plan unit | Players: 10 at $5.99/month to 320 at $24.99/month | Slots: 30 to 400; $16.00/month with 30 selected |
| Plan RAM | None shown on the Rust page | None shown per slot |
| CPU model | Not named | "Xeon and Ryzen CPUs" site-wide; no model for a plan |
| Trial and refund | 2-day free trial; 7-day refund for new customers (terms) | 72-hour money-back guarantee, newly registered customers (terms) |
| Regions | Sign-up selector: NA West, NA Central, NA East, EU, Asia South, Asia Southeast | Selector lists 14 cities: 8 in North America, 4 in Europe (London, Amsterdam, Frankfurt, Nuremberg), 2 in Asia Pacific (Singapore, Sydney) |
Which fits, on published plan structure only: Indifferent Broccoli's 10 to 320 player plans run from $5.99 to $24.99 a month, while Host Havoc starts at 30 slots for $16.00 a month and lists 12 to 16 GB for 50 to 100 players on its game page. Neither plan's wipe-day behaviour is known.
Indifferent Broccoli's Rust page lists "At least 128gb RAM", and its terms use that wording for host machines. The Host Havoc review and Indifferent Broccoli review cover wider plans.
What should you check before renting for a wipe?
Check these against your own wipe schedule, map and plugins.
- RAM: what does the slot count include, and can it grow mid-wipe without losing the map?
- CPU: which model, and what else shares it on a force-wipe Thursday?
- Plugins: Carbon or Oxide support, and who updates them after a force wipe?
- Wipe tools: map size and seed in the panel, scheduled wipes, a downloadable backup.
- Terms: does the refund window survive actual use? Citadel Servers' fair use policy reserves the right to deny refunds where refund windows are "used to avoid payment obligations while using services extensively".
How can you judge a Rust plan yourself?
Run a normal wipe with your real players and read server.fps at three points. Game Server Kings, a seller, recommends that command from the console or RCON.
- Empty, on a fresh map. The best the setup can do.
- At your peak population. A big drop points at players, networking or CPU headroom.
- Late in the wipe. A steady fall points at entities and memory.
Starmine says a healthy server stays close to 30 server FPS and that actions lag below 20, a seller's threshold. Read how to benchmark your own server for other readings and independence and host terms before running anything beyond normal play. Silence in terms is not permission.
What would be measured, and why?
The planned protocol would run an identical map on three hosts through a wipe-day population ramp. No method for generating that load has been confirmed, and whether it needs full game clients is unknown; see load profiles.
| Recorded item | Why it affects the choice |
|---|---|
| Server framerate at fixed population steps | Shows where each plan degrades |
| Map load and save time at wipe | Wipe-day restarts happen together |
| Resident RAM through the session | Tests the 12 GB figure on that host |
| Busiest core against others | Checks the CPU-per-player rule |
| Time for players to connect | Measures the wipe-day queue |
No test server exists; the simulation question comes first, then each host's terms. Next: the benchmarks hub or method overview.
Sources
- Creating a server - Rust Wiki (Facepunch)
- Server Wipe Timer - Rust Wiki (Facepunch)
- Rust server hosting - Indifferent Broccoli
- Terms of Service - Indifferent Broccoli (last updated 28 October 2026)
- Rust server hosting - Host Havoc
- Best Rust Server Hosts Compared (2026) - Host Havoc (updated 4 November 2026)
- Best Rust Server Hosting - MamboServer (updated 7 January 2026)
- Rust RAM calculator - Pine Hosting
- RAM, map size and players on a Rust server - Starmine
- Rust server performance - Game Server Kings
- Best VPS for Rust Game Server in 2026 - BestUSAVPS (checked 19 October 2026)
- Fair Use Policy - Citadel Servers