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How we measure
GameServerBench Method

Benchmark

How to compare Rust server hosts

Choose a Rust host for two moments: wipe day, when a new map and the returning crowd arrive together, and the end of a wipe, when bases have piled up and memory has grown. Treat every "best Rust host" ranking as a statement about features and claims. No ranking read for this page publishes a per-host tick table for wipe-day load with raw logs.

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Instrument panel: Rust

Not yet measured

CH A

No input

––– ms/div

No run recorded

Stable players

–––players

Tick time p95

–––ms

Peak memory

–––GB

Join time

–––s

Select a channel to see what it will record.

A number needs all six:

  1. Method version
  2. Run date
  3. Host and plan
  4. Game and version
  5. Load profile
  6. Raw log
Read the method
See the empty results table and chart
Host and planStable playersTick p95 (ms)Peak RAM (GB)Run dateRaw log
Run slot A No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Run slot B No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Run slot C No run recordedNot yet measuredNot yet measuredNot yet measuredNot yet measuredNot yet measured
Tick time on Rustms. Lower is better.

Run data (CSV): none published. No host gets a verdict without a run.

When is a Rust server under the most strain?

A Rust server faces its first peak at wipe and a slower one as the wipe ages. Facepunch's wipe timer page gives default schedules: monthly servers on the first Thursday at 19:00 London time, with weekly and biweekly options also on Thursdays. Many servers wiping on one default schedule is why node contention is worth asking about, though no source read measures it.

Facepunch says two endgame events start 24 hours before a wipe, including Road Bradleys, whose number is "WorldSize / 1000 * 2". On a 4000 map that is 8 roaming APCs (4000 / 1000 × 2).

Late-wipe growth is reported only by sellers. Starmine, which sells hosting, says a server "can start with 7 GB of RAM, then end up at 14 GB after two days of wipe". Game Server Kings, also a seller, calls entity count the top config-side cause of lag as a wipe ages. Buy for the end of your wipe cycle.

What do Facepunch's own docs say a Rust server needs?

Facepunch's wiki states RAM, disk and a CPU rule of thumb, and gives no player-count table. Its Creating a server page (read 8 November 2026, undated) lists 12 GB of free RAM ("6k map will use more"), 15 GB of free disk with SSD or NVMe "highly preferred", and says "the more players, the faster your computer CPU needs to be". It points to RAM calculators from Pine Hosting and Physgun, both sellers.

Whose Rust figures conflict?

Sizing guidance varies several-fold, and most publishers sell hosting.

PublisherFigureDateSells hosting?
Facepunch wiki12 GB free RAM, 15 GB diskundated, read 8 Nov 2026No
Pine Hosting8 GB minimum, 10 GB or more "much more optimal"; says Facepunch recommends "at least 16GB RAM and 25GB of SSD"viewed 8 Nov 2026Yes
Host Havoc, game page12 to 16 GB for 50 to 100 playersviewed 8 Nov 2026Yes
Starmine12 GB minimum, 16 GB useful for 100 players on a 4000 mapviewed 8 Nov 2026Yes
Indifferent Broccoli (self-hosting section)"at least 4GB of RAM and a quad-core processor"viewed 8 Nov 2026Yes
MamboServer8 GB plans "support approximately 50 players"updated 7 Jan 2026No; discloses referral fees

Pine's 16 GB attribution does not match the 12 GB on Facepunch's wiki as read on 8 November 2026. Map size moves these figures: Starmine notes that a 4000 map is 16 km² against 9 km² for a 3000, or 78% more land (16 / 9).

What do Rust host rankings actually test?

Rankings read for this page score published features, and those that claim measurement show no raw logs. Host Havoc's Rust ranking (updated 4 November 2026) ranks Host Havoc first, scores documented features, and says it did not factor in "unverified third-party benchmarks". It is the host's own marketing.

MamboServer says its writers "monitor performance over 30-day periods" and "measure server TPS". On the page read 8 November 2026, the only TPS result is under Hostinger: "consistent 30+ TPS even under heavy load", with no per-host table, player counts, dates or logs.

BestUSAVPS, which earns affiliate commissions, publishes first-person RAM and server FPS tables across VPS providers with simulated players. It shows no logs, and its own about note says rankings and comparison tables "use no benchmark measurements of our own". Those are VPS plans, so they say nothing about a game host's nodes. See MSPT and TPS explained for what a tick figure should come with.

How are Rust plans sold?

Rust plans are mostly sold by player slots, a unit that leaves RAM and CPU unstated. Two hosts were confirmed to sell Rust on pages read 8 November 2026, listed in no order of merit; other hosts may sell it too.

Item, read 8 Nov 2026Indifferent BroccoliHost Havoc
Plan unitPlayers: 10 at $5.99/month to 320 at $24.99/monthSlots: 30 to 400; $16.00/month with 30 selected
Plan RAMNone shown on the Rust pageNone shown per slot
CPU modelNot named"Xeon and Ryzen CPUs" site-wide; no model for a plan
Trial and refund2-day free trial; 7-day refund for new customers (terms)72-hour money-back guarantee, newly registered customers (terms)
RegionsSign-up selector: NA West, NA Central, NA East, EU, Asia South, Asia SoutheastSelector lists 14 cities: 8 in North America, 4 in Europe (London, Amsterdam, Frankfurt, Nuremberg), 2 in Asia Pacific (Singapore, Sydney)

Which fits, on published plan structure only: Indifferent Broccoli's 10 to 320 player plans run from $5.99 to $24.99 a month, while Host Havoc starts at 30 slots for $16.00 a month and lists 12 to 16 GB for 50 to 100 players on its game page. Neither plan's wipe-day behaviour is known.

Indifferent Broccoli's Rust page lists "At least 128gb RAM", and its terms use that wording for host machines. The Host Havoc review and Indifferent Broccoli review cover wider plans.

What should you check before renting for a wipe?

Check these against your own wipe schedule, map and plugins.

  • RAM: what does the slot count include, and can it grow mid-wipe without losing the map?
  • CPU: which model, and what else shares it on a force-wipe Thursday?
  • Plugins: Carbon or Oxide support, and who updates them after a force wipe?
  • Wipe tools: map size and seed in the panel, scheduled wipes, a downloadable backup.
  • Terms: does the refund window survive actual use? Citadel Servers' fair use policy reserves the right to deny refunds where refund windows are "used to avoid payment obligations while using services extensively".

How can you judge a Rust plan yourself?

Run a normal wipe with your real players and read server.fps at three points. Game Server Kings, a seller, recommends that command from the console or RCON.

  1. Empty, on a fresh map. The best the setup can do.
  2. At your peak population. A big drop points at players, networking or CPU headroom.
  3. Late in the wipe. A steady fall points at entities and memory.

Starmine says a healthy server stays close to 30 server FPS and that actions lag below 20, a seller's threshold. Read how to benchmark your own server for other readings and independence and host terms before running anything beyond normal play. Silence in terms is not permission.

What would be measured, and why?

The planned protocol would run an identical map on three hosts through a wipe-day population ramp. No method for generating that load has been confirmed, and whether it needs full game clients is unknown; see load profiles.

Recorded itemWhy it affects the choice
Server framerate at fixed population stepsShows where each plan degrades
Map load and save time at wipeWipe-day restarts happen together
Resident RAM through the sessionTests the 12 GB figure on that host
Busiest core against othersChecks the CPU-per-player rule
Time for players to connectMeasures the wipe-day queue

No test server exists; the simulation question comes first, then each host's terms. Next: the benchmarks hub or method overview.

Sources

  1. Creating a server - Rust Wiki (Facepunch)PrimaryAccessed 8 Nov 2026
  2. Server Wipe Timer - Rust Wiki (Facepunch)PrimaryAccessed 8 Nov 2026
  3. Rust server hosting - Indifferent BroccoliPrimaryAccessed 8 Nov 2026
  4. Terms of Service - Indifferent Broccoli (last updated 28 October 2026)PrimaryAccessed 8 Nov 2026
  5. Rust server hosting - Host HavocPrimaryAccessed 8 Nov 2026
  6. Best Rust Server Hosts Compared (2026) - Host Havoc (updated 4 November 2026)PrimaryAccessed 8 Nov 2026
  7. Best Rust Server Hosting - MamboServer (updated 7 January 2026)SecondaryAccessed 8 Nov 2026
  8. Rust RAM calculator - Pine HostingSecondaryAccessed 8 Nov 2026
  9. RAM, map size and players on a Rust server - StarmineSecondaryAccessed 8 Nov 2026
  10. Rust server performance - Game Server KingsSecondaryAccessed 8 Nov 2026
  11. Best VPS for Rust Game Server in 2026 - BestUSAVPS (checked 19 October 2026)SecondaryAccessed 8 Nov 2026
  12. Fair Use Policy - Citadel ServersPrimaryAccessed 8 Nov 2026
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