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Enshrouded server requirements by slot count

Keen Games recommends 16 GB of RAM for an Enshrouded dedicated server, and its own FAQ says the server process uses about 4.4 GB when idle, up to 100 MB more per player, and "should not use more than 6GB". Keen doesn't reconcile the two. GameServerKings, which sells hosting, reads the 16 GB as a whole machine and the 6 GB as the server process alone (28 October 2026); Keen does not say that, so treat it as one seller's interpretation. If it is right, an 8 GB rented plan leaves 2 GB above Keen's ceiling for a small group, and 16 GB is the figure to use for a Windows machine you run yourself.

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What does Keen Games publish about Enshrouded servers?

Keen's help centre gives two sets of server figures, read on 8 November 2026, and both articles were last edited before the 1.0 release:

Keen sourcePlayersCPURAMStorage and network
Recommended Server Specifications, updated 12 Jan 20244 to 6Intel Core i7 at 3.2 GHz or AMD equivalent, 6 cores (12 threads)16 GBSSD with at least 30 GB free, up to 100 MB per additional saved world, 2 Mbit/s upload per player
Same article16Intel Core i7 at 3.7 GHz or AMD equivalent, 8 cores (16 threads)16 GBSame
Dedicated Server FAQ, updated 21 Feb 2025AnyRefers to the specifications articleAbout 4.4 GB idle, up to 100 MB per player, under 6 GB totalAbout 13 GB of server files, 30 GB free recommended

The specifications article says hardware needs "depend strongly on the number of players playing actively". The FAQ adds that a world save runs from 1 MB to about 100 MB, is written every 5 minutes, and that character progression stays on each player's client. The Steam page lists 16 GB for the game client, which is a separate requirement.

Keen has published no revised server figures for 1.0, released on 15 October 2026. Its 14 October changelog says the game runs "with less needed memory" without separating client from server, so don't read that as a server number.

What figures do hosts publish for Enshrouded?

Hosting companies split between repeating Keen and selling their own tiers, and every publisher below sells hosting.

PublisherFigureDate shownSells hosting?
GameServerKingsQuotes Keen's FAQ; says the 16 GB is for a whole machineUpdated 28 Oct 2026Yes
Host Havoc16 GB for 4-6 and 16 players, attributed to Keen6 Oct 2026Yes
DatHost16 GB for 4-6 and 16 players, no source named8 Oct 2026Yes
XGamingServer6 GB for 1-2 players, 8 for 3-4, 10 for 5-8, 12 for 9-12, 16 for 13-1613 Jun 2026Yes
Pine Hosting6 GB for 1-8, 8 GB up to 16, 12 GB for a busy 16Page metadata 29 Sep 2026Yes
Indifferent Broccoli8 GB minimum, 16 GB "to run well"; uncapped RAM under fair useRead 8 Nov 2026Yes
Supercraft4 GB for 1-4; 16-24 GB for 8-16Updated 2 Nov 2026Yes

One conflict stands out. Supercraft says the 17 Enshrouded servers it runs held 1.1 GB typical and 1.7 GB at the 90th percentile over the 30 days to 12 October 2026, and 0.7 to 1.1 GB on 12 servers a few hours after 1.0. Those readings sit far below Keen's 4.4 GB idle figure. Supercraft says most of those servers host small groups, shows no logs, and still lists 16-24 GB for large groups on the same page. Nothing read explains the gap, so neither number is treated as settled here.

How much RAM does an Enshrouded server need for your group?

Enshrouded's memory barely moves with players on Keen's figures, while sellers' tiers climb much faster. This table sets Keen's arithmetic (4.4 GB plus 0.1 GB per player) beside the two sellers that publish per-group tiers:

PlayersKeen process ceilingXGamingServerPine Hosting
44.8 GB8 GB6 GB
65.0 GB10 GB6 GB
85.2 GB10 GB6 GB
125.6 GB12 GB8 GB
166.0 GB16 GB8 GB, or 12 GB if busy

The arithmetic covers the server process only and comes from Keen's pre-1.0 FAQ. Practical starting points from those figures:

  • Rented plan, up to 8 players: 8 GB. That is 8 − 6 = 2 GB above Keen's ceiling, and above Pine's 6 GB, though XGamingServer asks for 10 GB at five to eight players.
  • Rented plan, 9 to 16 players: 8 to 12 GB, then check. Sellers range up to 16 GB, and Keen raises its CPU recommendation for 16 players while leaving RAM unchanged.
  • Your own Windows machine or VPS: Keen's 16 GB, because the operating system and anything else running shares it.
  • Uncapped plans: Indifferent Broccoli prices by player count, so ask what its fair-use limit means in practice.

What changes Enshrouded server load?

Active players are the one driver Keen documents for Enshrouded, and the rest is host opinion.

  • Players. Keen's configuration article says each slot adds load and that lowering slotCount (1 to 16) can help "if CPU or the RAM are a bottleneck".
  • Player spread. Pine Hosting says six players travelling apart create more work than six together. Supercraft says the same about CPU.
  • Bases and world age. Keen says only that saves grow towards 100 MB with big bases. XGamingServer says RAM climbs with exploration, while Pine says an older world doesn't automatically need more. Keen gives no figure.
  • Enemy settings. Keen's gameplay settings include randomSpawnerAmount and aggroPoolAmount. GameServerKings says raising them means more simulation.
  • Mods. XGamingServer says modded servers idle at 6 to 7 GB. Keen's articles don't cover this.

Keen's published server settings list no view-distance option, so that lever from other games isn't documented here.

What CPU, storage and network does an Enshrouded server need?

Keen's Enshrouded CPU guidance rises with players while its RAM figure stays put: 3.2 GHz with 6 cores for 4 to 6 players, 3.7 GHz with 8 cores for 16. Clock speed rises along with core count, and GameServerKings and XGamingServer both say single-core speed matters most, which is their opinion. Pine lists CPU as a percentage (400% to 600%), so ask what 100% means before comparing it with Keen's core counts.

  • Operating system. Keen's installation article says "only Windows is supported", and its FAQ says Linux hosting needs "a Windows emulator". Host Havoc calls that route unsupported.
  • Storage. Plan for Keen's 30 GB free on an SSD. GameServerKings says each world keeps ten rolling copies, which at 100 MB would be about 1 GB of saves. Supercraft reports 7.6 GB of server files after 1.0, against Keen's older 13 GB.
  • Network. Keen recommends 2 Mbit/s of upload per player with download roughly matching, so 16 players is 16 × 2 = 32 Mbit/s up. The server uses IPv4, with a default queryPort of 15637.

How can you tell whether an Enshrouded plan is enough?

Watch the server process during a full session and compare it with Keen's 6 GB ceiling. On Windows, Keen names the executable enshrouded_server.exe:

while ($true) {
  $p = Get-Process enshrouded_server
  "$(Get-Date -Format s),$([math]::Round($p.WorkingSet64/1GB,2))" | Add-Content enshrouded-ram.csv
  Start-Sleep 60
}

Under Linux emulation the process name may differ, so confirm it first. Keen says a started server logs [Session] 'HostOnline' (up)!, and its log also prints a load time you can track as the world grows. For keeping runs comparable, see how to benchmark your game server.

What you seePossible meaningFirst move
CPU is pinned while memory sits under 6 GBToo many active players for the coresLower slotCount, as Keen suggests, or move to a faster CPU
Players drop while travelling or teleportingGameServerKings blames chunk loading under memory pressureCheck memory headroom, then the network
A "High Server Load" warning in gameSupercraft lists upload, CPU or a slow diskCheck all three before buying RAM
Hitching at regular intervalsSaves run every 5 minutes; XGamingServer ties hitching to low memoryCompare timing with saves, and confirm SSD storage
Players can't join after a patchHost Havoc says newer clients can't join an outdated serverUpdate the server

What should you check on a host's Enshrouded plan?

Compare any plan against Keen's figures rather than its label:

  • Whether the RAM is a hard limit for the server, and how much the emulator and panel use on Linux hosts.
  • The CPU model, clock speed and whether cores are shared.
  • Whether SSD storage covers 30 GB free plus world backups.
  • Whether you can reach all 16 slots, since some panels reserve slots for roles. GameServerKings says its panel needs at least 4.
  • How quickly the host applies patches, because 1.0 has had several hotfixes in its first weeks.

The server RAM calculator lists these figures with who published them.

What would GameServerBench measure?

The planned protocol would record server process memory, CPU and upload bandwidth at 4, 8 and 16 slots, on the current 1.0 build, with raw logs. Nothing has been run, and no result exists. Until it does, which hosts suit Enshrouded is covered on the Enshrouded hosting hub from published plans and terms only; other sizing questions are in the guides index.

Sources

  1. Recommended Server Specifications (Keen Games)PrimaryAccessed 8 Nov 2026
  2. Dedicated Server FAQ (Keen Games)PrimaryAccessed 8 Nov 2026
  3. Dedicated Server Configuration (Keen Games)PrimaryAccessed 8 Nov 2026
  4. Dedicated Server Installation on Steam (Keen Games)PrimaryAccessed 8 Nov 2026
  5. Server Gameplay Settings (Keen Games)PrimaryAccessed 8 Nov 2026
  6. Enshrouded official FAQPrimaryAccessed 8 Nov 2026
  7. Enshrouded - SteamPrimaryAccessed 8 Nov 2026
  8. Steam news feed for Enshrouded (app 1203620), including Keen Games announcementsPrimaryAccessed 8 Nov 2026
  9. Enshrouded server requirements - GameServerKingsSecondaryAccessed 8 Nov 2026
  10. Enshrouded dedicated server setup - Host HavocSecondaryAccessed 8 Nov 2026
  11. Enshrouded Dedicated Server Requirements - DatHostSecondaryAccessed 8 Nov 2026
  12. Enshrouded Dedicated Server Requirements - XGamingServerSecondaryAccessed 8 Nov 2026
  13. Enshrouded Server Requirements - Pine HostingSecondaryAccessed 8 Nov 2026
  14. Enshrouded server hosting - Indifferent BroccoliSecondaryAccessed 8 Nov 2026
  15. Enshrouded Server Requirements - SupercraftSecondaryAccessed 8 Nov 2026
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